This game was HARD. I particularly hated Dolf, a Nazi-looking dude who was always stooped over (probably because, in addition to a Bowie knife, he carried a BAZOOKA during the fight); he had the cheapest throw in the game -- it was INSANE how a single use of him shoving his bazooka into your character's chest could bring so abrupt an end to the fight (it was almost as cheap as the instant kills found in the Guilty Gear games). Kicking Dolf's ass was always a GREAT feeling. Rotten bastard.
I actually owned a copy of this game. I loved the CATCHY music (ALL of the characters had cool stage music) and I almost exclusively played as Kotono. (She had this really awesome throw in which she would bring her foot up and hook her opponent's neck -- even the necks of the men who towered over her -- then she'd twist around and bring her opponent to the ground head first. I loved using the manual instant-replay feature to scrutinize this move. It really fascinated me.) She was cute and had a nice body. I actually got good enough at this game that I could make it through hard mode without using a continue. No small feat, believe me.
Thing is, this game was not a success at all and wound up in the bargain bins very quickly, and in the "never heard of that game" bins even faster. Jaleco didn't exactly put their best efforts into it. It had some really good ideas though, and a world of untapped potential.
If the game were remade and given the Guilty Gear treatment, it'd probably be a big hit. Kotono especially would get a lot of attention, especially from Chun Li fans. ;) Of course, it would need what the original never got: the nearly-abandoned arcade release. So few new arcade games come out these days. I'm not saying a new Tuff E Nuff would be the next Pac-Man (or the next Street Fighter II, for that matter), but it WOULD be a great arcade fighter if done properly.
Okay I'm done.